Maria RuotsalainenMaria TörhönenVeli-Matti Karhulahti2026-04-132026-04-132022978-3-319-69623-1124https://doi.org/10.1007/978-3-030-82767-0https://link.springer.com/openurl?genre=book&isbn=978-3-030-82767-0http://bibliovirtual.umar.mx:4000/handle/123456789/2161Libro electrónicoThis Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences.en-USModes of Esports Engagement in OverwatchBook