Adam MarrsPeter Shirley2026-02-182026-02-182021978-3-319-69623-913https://doi.org/10.1007/978-1-4842-7185-8https://link.springer.com/openurl?genre=book&isbn=978-1-4842-7185-8http://bibliovirtual.umar.mx:4000/handle/123456789/1859Libro electrónicoThis Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.en-USRay Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiXBook